The TASCAM Sonicview series consists of a 16-fader and a 24-fader console model.
With its affordable price, these consoles have been designed to provide the highest possible sound quality
and features that can withstand professional use.
In this video, we’d like to introduce the Sonicview 24, alongside the engineers who took part in the design and development of this device.
First, let’s hear about the preamps, which was tuned while doing many auditory trials focused on audio quality.
At first, it was just a matter of basic low and high frequency ranges.
Many other opinions were like “the sound lacks intesity” or “it has no core”.
There were many challenges and problems to be fixed, but after being at the studio
doing a lot of trial and error, I think that in the end we managed to achieve a higher level sound.
To achieve this goal, we had to choose the components one by one very carefully.
From the AD converter, to the operational amp, capacitors, and power supply components among others.
After putting them together, as he also mentioned earlier,
I think we achieved a sound that we were really satisfied with.
Let’s talk about the engine in this console.
With ear monitors are all the rage, low latency is required for digital mixers nowadays.
Sonicview uses an FPGA mixing engine to achieve low latency.
In addition, it operates in 96 kHz sampling / 54 bit float, allowing an outstanding audio resolution.
Being a completely new design, we decided to employ a high-performance CPU built-in FPGA engine for signal processing.
The FPGA signal processing enables low latency.
The FPGA engine also allows for sound mixing at 96 kHz / 54 bit float.
As the mixer produces a high quality, TASCAM-like sound with firm lows and extended highs,
we believe our customers will be able to feel the high resolution audio of Sonicview.
Easy operability is also a key feature in Sonicview.
Sonicview 24 is designed to give you a bird's eye view of all 24 modules,
without having to make any extra selections.
They are easy to monitor since the modules are arranged vertically in relation to the faders.
Almost all parameters have been designed to take just one or two actions to get to the operations you want to control.
To provide an inline mixer-like visibility and operability,
we employed color touch screens for each group of eight faders.
In addition, we applied colors to each so that it’s easy to identify different parameters.
Having multiple screens allows users to operate different channels at the same time,
and gates, EQs and comps can be operated simultaneously on a single channel.
That way users don’t have to switch screens every time and they can concentrate mainly on sound creation.
For the operator part in the Sonicview series,
we used two different operating systems which are Linux and RTOS.
The mutual monitoring between these two operating systems helps achieving overall reliability.
The touch panel sections also use Linux, and the physical switches work with RTOS.
Dividing the control among these reduces the possibility of situations in which there is no sound output or the controls don’t work at all.
The control buttons in the Sonicview have also been meticulously designed.
Buttons that are not selected are faintly illuminated, so operation is not impaired as users can see these in darker environments too.
This design takes into account the usability of the site.
We actually took the prototype and exposed it to direct sunlight.
Making the buttoms slightly glow makes them also visible even in direct sunlight.
The UI for intuitive operation, the placement of the controls and textures,
these are some of the features we’d like users to actually feel, use and enjoy.
Other features of the Sonicview are the 32-I/O USB audio interface, eight GPIO,
seven custom layers, a dedicated remote app and offline editor, and many other functions as well.
Be sure to check the product page for details.